Move used on an opponent who has been broken down to turn
him over for a pin. It involves getting the opponent's arm back and placing
your arm between his arm and back.
Back Points
Points gotten by having exposed an opponents back to the
mat... in freestyle, any exposure leads to back points, while in folkstyle
the back must be exposed for a certain length of time.
Bottom Position
One of two components of referee's position; the man goes
down to his knees, his hands on the mat in front of him, sitting back toward
his feet. The wrestler in this position is called the bottom man.
Breakdown
The process of breaking an opponent beneath you to his stomach
or side. This often makes turning him over for a pin easier.
Bridge
Raising your back and hips off the mat using only the head
and feet.
Control
The dominating position which restricts the opponent's mobility;
usually, the one on top is the one with control. In neutral position, neither
wrestler has control until a takedown is achieved.
Cross-Face
Move where the forearm is pressed
against the opponent’s face to turn his head and maneuver him.
Defensive Wrestler
The defensive wrestler is considered to be the wrestler
who is in a position in which he is being controlled or restrained by his
opponent. The defensive wrestler is often referred to as the "bottom
man."
Default
A default is awarded when one of the competitors is unable
to continue for any reason. A default is worth 6 team points in duel meet
competition.
Dual Meet
A dual meet is competition between two wrestling teams and
consists of wrestling matches in each of the weight classes. Each competitor
will wrestle an opponent from the opposing team who is in the same weight
class. High School weight classes are 103, 112, 119, 125, 130, 135, 140,
145, 152, 160, 171, 189, 215, 275. Each match consists of 3 two-minute
periods. We wrestle 3 one-minute periods of running time.
Duck-Under
Takedown where you "duck" your
head under the opponent's arm to come up behind the opponent. It requires
a lift, throw or trip of some sort to take the opponent to the mat and
complete the takedown.
Escape
When a bottom man frees himself from the top man's control,
coming out of bottom position.
Exposure
Having your back angled toward the mat at less than 45 degrees
(90 degrees in international styles).
Fall
A fall (or pin) occurs when both shoulders or scapula of
either wrestler are held in contact with mat for to continuous seconds.
Both shoulders or scapula must be in-bounds.
Fireman's Carry
A takedown where the wrestler being carried is temporarily
brought across his opponent's shoulders, similar to the manner that fireman
carry people out of buildings.
Folkstyle
A style of wrestling; emphasizing control and safety more
than freestyle, this is the style used in schools and colleges. Also referred
to as scholastic.
Five Point Move
In Folkstyle wrestling, it is a move, a reversal or a takedown,
that will score five points if the opponent is taken directly to into a
pinning situation and 3 Point near-fall criteria is met.
Forfeit
A forfeit is received by a wrestler when his opponent, for
any reason, fails to appear for the match. A forfeit is worth 6 team points
in dual meet and 2 in tournament competition.
Freestyle
An international style of wrestling emphasizing dramatic
action and takedowns.
Full-Nelson
Being behind an opponent and having both arms under his,
with your hands behind his neck. This is illegal in all the addressed wrestling
styles.
Grapevine
Provided this move is executed well, it is almost a sure
way to pin your opponent by using your entire body. Long legs help!
Greco-Roman
An international style of wrestling in which the legs cannot
be attacked, nor used for offense. This places a great emphasis on throws.
Half-Nelson
Beatng an opponent with one arm under his, your hand behind
his neck. This is an elementary maneuver used to turn over an opponent
who has been broken down for a pin.
Headgear
Gear worn to protect the ears during wrestling.
Leg Shot
An attempt to get a takedown where you change levels and
quickly thrust toward your opponent's legs to gain a lock on one or both.
Level Change
Bending at the knees (not the waist) to raise or lower the
hips. This is used to position yourself for certain takedowns.
Lift
To take an opponent off the mat entirely (both feet). An
efficient lift involves positioning your hips lower than the opponent's
and using them to lift by arching into the opponent.
Match
The actual bout between two wrestlers.
Meet
An organized competition between two (or more) wrestling
teams.
Near Fall Criteria
The criteria for earning a near fall is when the offensive
wrestler has control of his opponent in a pinning situation and both shoulders
or scapula of the defensive wrestler are held within four inches (or less)
of the mat; OR when a shoulder or scapula is touching the mat and the other
shoulder or scapula is at an angle of 45 degrees (or less) with the mat.
The defensive wrestler's shoulders or scapula must be in-bounds to earn
near fall points.
Near Fall Points
If near fall criteria is met for two continuous seconds,
two points are earned. If near fall criteria is met for five continuous
seconds, then three points are earned. Near Fall Points are also called "back
points".
Near-Fall
Having had an opponent's back exposed long enough to get
back points.
Neutral Position
The starting position of a match, with both wrestlers standing
facing each other, not in contact.
Offensive Wrestler
The offensive wrestler is the wrestler which maintains a
position in which he controls and maintains restraining power over his
opponent. The offensive wrestler is typically referred to as the "top
man".
Optional Start
Instead of taking top position, a wrestler can choose this
variation; the wrestler places both hands on the bottom man's back and
leaves his knees off the mat. When this option is chosen, the referee must
inform the bottom man so he may adjust his position. Optional start usually
is used when you intend to let the bottom man go immediately, but not always.
Penetration
The distance covered when driving into an opponent for a
takedown. Good penetration (getting in tight to the opponent) increases
your chance of a successful takedown.
Pin
Having both of your opponent's shoulder blades on the mat
for a specified length of time. In both international styles, this is for
any instant. In college, it is for one second, in high school, two.
Referee's Position
The Referee's position is a starting position in which one
wrestler begins in the defensive position and his opponent begins from
the offensive position. The defensive wrestler is located in the center
of the circle on his hands and knees. His hand and Knees must be parallel
to the starting lines on the mat. The offensive wrestler position himself
on the left or right side of his opponent with at least one knee on the
mat on the side is positioned. offensive wrestler must also place the palm
of his hand on his opponents’ stomach and the far hand on the opponent's
elbow.
Reversal
It is a reversal when the defensive wrestler comes from
underneath and gains control of his opponent, either on the mat or in a
read standing position, while in-bounds.
Setup
An action of some sort designed to distract the opponent
or cause a reaction, allowing an easier takedown.
Singlet
A tight, sleeveless, one-piece outfit worn by wrestlers
during their matches.
Slamming
Lifting an opponent off the mat and bringing them back down
with unnecessary force. This is illegal in all addressed wrestling styles.
Sprawl
An elementary counter to a leg shot. The wrestler throws
his legs back, arching his hips into the opponent if necessary, making
it harder to keep a grip on his legs.
Stalling
Stalling is when a wrestler does not wrestle aggressively;
continuously avoids contact with his opponent; plays the edge of the mat;
delays the match; prevents his opponent from returning to in-bounds area;
is not attempting to secure a takedown. A wrestler will be warned one time
and is penalized on each successive stalling infraction
Stance
Footwork used when in neutral position or when both wrestlers
are facing each other, neither in control. A good stance involves feet
shoulder-width apart, knees bent, back straight, elbows in, hands out in
front, and head up.
Takedown
A takedown occurs when, from a neutral position, a wrestler
gains control over his opponent down on the mat and is in-bounds.
Technical Fall
A technical fall occurs when a wrestler has scored 15 or
more points than his opponent and the match is terminated. If the wrestler
reaches 15 points on a move that places his opponent in a pinning situation,
then the offensive wrestler is given the opportunity to pin his opponent.
The situation continues until the period end, a pin occurs, or the pinning
situation ends.
Throw
When a wrestler is lifted off the mat (both feet) by an
opponent and brought back down behind the thrower.
Tiebreaker
In folkstyle, a tiebreaker refers to the 30-second sudden
death period that is wrestler if two wrestlers are still tied after a two-minute
overtime period. The wrestler winning the coin flip will be able to choose
up, down or force his opponent to choose up or down. The first wrestler
to score wins, and if neither wrestler score the offensive (top) wrestler
ends.
Tie-Up
A wrestler grabbing his opponent's upper body, usually in
preparation for a move or to gain a measure of control over his motion.
Commonly the upper arm and back of the neck are grasped.
Tilt
To turn your opponent so that his back goes from an angle
of 45 degrees or more to less than 45. Also, when exposure is achieved.
Top Position
One of the two components of referee's position; after the
bottom man has positioned himself, the other wrestler places his knee down
to one side of his opponent, his knee up behind him with his foot also
behind. The hand on the same side as the down knee grasps the opponent's
near elbow, and the other hand reaches around the waist to rest on the
navel. At this point, the referee will signal to begin wrestling. The man
in top position is called the top man.
Weight Class
Groupings determined by weight; the wrestler must be exactly
on or below the specified weight to qualify for the weight class.
Whizzer
An elementary counter when an opponent is attempting to
gain a hold on his legs (or has gained a hold). An arm is firmly placed
under the arm grasping the leg, and the hips are driven suddenly and roughly
toward the opponent, in an attempt to break the grip.